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This approach has the advantage of being more general that the directed environmental approach, at the cost of a much larger initial investment.
Finally, language-based approaches require that the user and system share some, very limited, domain-specific language so that they can react to each other and the system can 'understand' a greater proportion of the users actions.
Crawford suggests approaches that only use, for example, pictorial languages or restricted versions of English.
Planning-based systems can be integrated into any of the above approaches to ensure narrative cohesion.
Emerging voices in the field, however, argue for the possibilities of adding narrative complexity and realistic characters to existing video game genres.
Possible actions are drawn from the personality and emotional model of the character, allowing each one to exhibit autonomous behavior with intelligent dramatic goals .